Signal Slot Qt Qml

2021年7月28日
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This page describes the use of signals and slots in Qt for Python.The emphasis is on illustrating the use of so-called new-style signals and slots, although the traditional syntax is also given as a reference.
The main goal of this new-style is to provide a more Pythonic syntax to Python programmers.
I am confused now.I did it in Qt 5.2 in the way the code below shows. And the result was that connection( c signal to QML function ) worked well,but connection(QML signal to C slot) didn’t work.Did I ignore something important,I only knew that there were some differences between Qt4’s way achieving this and Qt5’s.Any tip is appreciated,thanks in advance.Sorry for my poor English. Qt already provides signals and slots for its classes, which you can use in your application. For example, QPushButton has a signal clicked , which will be triggered when the user clicks on the button. The QApplication class has a slot quit function, which can be called when you want to terminate your application. Are there some changes between Qt5.2 and Qt5.3 regarding to signal and slots behaviour? I’ve tried to switch to Qt5.3 but my Signals and Slots with QVariant are not working between QML and C. I’ve written a small example that is working fine with Qt5.2 but not with Qt5.3.
*2New syntax: Signal() and Slot()Qt Signal Slot C++ QmlTraditional syntax: SIGNAL () and SLOT()
QtCore.SIGNAL() and QtCore.SLOT() macros allow Python to interface with Qt signal and slot delivery mechanisms.This is the old way of using signals and slots.
The example below uses the well known clicked signal from a QPushButton.The connect method has a non python-friendly syntax.It is necessary to inform the object, its signal (via macro) and a slot to be connected to.New syntax: Signal() and Slot()
The new-style uses a different syntax to create and to connect signals and slots.The previous example could be rewritten as:Using QtCore.Signal()
Signals can be defined using the QtCore.Signal() class.Python types and C types can be passed as parameters to it.If you need to overload it just pass the types as tuples or lists.
In addition to that, it can receive also a named argument name that defines the signal name.If nothing is passed as name then the new signal will have the same name as the variable that it is being assigned to.
The Examples section below has a collection of examples on the use of QtCore.Signal().
Note: Signals should be defined only within classes inheriting from QObject.This way the signal information is added to the class QMetaObject structure.Using QtCore.Slot()
Seneca niagara casino concert seating. Slots are assigned and overloaded using the decorator QtCore.Slot().Again, to define a signature just pass the types like the QtCore.Signal() class.Unlike the Signal() class, to overload a function, you don’t pass every variation as tuple or list.Instead, you have to define a new decorator for every different signature.The examples section below will make it clearer.
Another difference is about its keywords.Slot() accepts a name and a result.The result keyword defines the type that will be returned and can be a C or Python type.name behaves the same way as in Signal().If nothing is passed as name then the new slot will have the same name as the function that is being decorated.Examples
The examples below illustrate how to define and connect signals and slots in PySide2.Both basic connections and more complex examples are given.
*Hello World example: the basic example, showing how to connect a signal to a slot without any parameters.
*Next, some arguments are added. This is a modified Hello World version. Some arguments are added to the slot and a new signal is created.
*Add some overloads. A small modification of the previous example, now with overloaded decorators.
*An example with slot overloads and more complicated signal connections and emissions (note that when passing arguments to a signal you use ’[]’):
*An example of an object method emitting a signal:
*An example of a signal emitted from another QThread:
*Signals are runtime objects owned by instances, they are not class attributes: Retrieved from ’https://wiki.qt.io/index.php?title=Qt_for_Python_Signals_and_Slots&oldid=35927
Earlier this week, I posted an example of integrating QML2 and C++. In it I showed how to call a C++ method from QML, but finished my post with this statement.
I’m still new to Qt, so this may not be the best way. It looks like you can also use signals, which would probably be better as it means your QML application isn’t tied to your C++ implementation, but I haven’t yet got that working.
I have now found a way to use signals and slots to do this, which I will describe here.Signals and Slots
Signals and Slots are a feature of Qt used for communication between objects. When something happens to an object, it can emit a signal. Zero or more objects can listen for this signal using a slot, and act on it. The signal doesn’t know if anything is listening to it, and the slot doesn’t know what object called it.
This allows you to design and build a loosely coupled application, giving you the flexibility to change, add or remove features of one component without updating all its dependencies, so long as you continue to emit the same signals and listen on the same slots.
You can see why this might be useful in GUI programming. When a user enters some input, you may want to do a number of things with it. Maybe you want to update the GUI with a progress bar, then kick off a function to handle this input. This function might emit a signal letting others know its progress, which the progress bar could listen to and update the GUI. And so on.
Even outside of GUI programming this could be useful. You might have an object watching the filesystem for changes. When a change happens, you could emit a signal to let other objects know about this change. One object might run a process against this file, while another object updates a cache of the filesystem.The example applicationQt Qml Signal Slot Example
I’m going to create the same example application as I did before. It will contain a text field and a button. You enter some text in the text field, and once you click the button the text will be converted to upper-case. The conversion to upper-case will be done in C++, and the interface drawn in QML2.
The source of the finished application is available on GitHub.Emitting a signal from QML and listening to it from C++
To create a signal in QML, simply add the following line to the object which will emit the signal.
Here I have created a signal, submitTextField, which will pass a string as an argument to any connecting slots (if they choose to receive it).
I’m going to add this signal to the Window. I will emit the signal when the button is pressed, passing the value of the text field. Napoleons casino hull bar menu. Here is the full QML document.
We can run that and click the button. The signal is being emitted, but because no slots are listening to it nothing happens.
Let’s create a C++ class to listen to this signal. I’m going to call it HandleTextField, and it will have a slot called handleSubmitTextField. The header file looks like this.
The class file has a simple implementation for handleSubmitTextField.
To connect the QML signal to the C++ slot, we use QObject::connect. Add the following to main.cpp.
We need an instance of HandleTextField, and the QML Window object. Then we can connect the windows submitTextField signal to the handleSubmitTextField slot. Running the application now and you should get a debug message showing the text being passed to C++.
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Now we want to convert the string to upper-case and display it in the text field. Lets create a signal in our C++ class by adding the following to the header file.
Then change the handleSubmitTextField function to emit this signal with the upper-cased text.
Notice we are passing the text as a QVariant. This is important, for the reasons well described in this Stack Overflow answer.
The reason for the QVariant is the Script based approach of QML. The QVariant basically contains your data and a desription of the data type, so that the QML knows how to handle it properly. That’s why you have to specify the parameter in QML with String, int etc. But the original data exchange with C++ remains a QVariant
We now need a slot in QML to connect this signal to. It will handle the updating of the text field, and is simply a function on the Window.
Finally we use QObject::connect to make the connection.
Run the application, and you should now see your text be converted to upper-case.Next steps
It feels like more work to use signals and slots, instead of method calls. But you should be able to see the benefits of a loosely coupled application, especially for larger applications.
I’m not sure a handler class for the text field is the best approach for this in practice. In a real application I think you would emit user actions in your GUI and have classes to implement your application logic without knowledge of where that data is coming from. As I gain more experience with Qt, I will update the example with the best practice.
Check out the full application on GitHub.
Cover image by Beverley Goodwin.
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